So, I've finally gotten to the point with my windmill where I feel that I can post updates for it. I think it still needs 10-20 hours of solid work, but it presents as a nice piece. Thank you to Bill Brown from Sucker Punch, and everybody from DigiPen that did a crit on these for me!








Gas Pump Updates

Here are some update shots. I finally figured out how to have transparency maps work with Mental Ray lights and Ray Trace Shadows. OMG what a PAIN! tell me what you think...

Gas Pump

I tried doing this in Max a fairly long time ago... there might even be an image of it left in this blog (not sure). But here is the Maya version! There are only about 10 materials in this scene (Big shout out to those of you at 'cgtextures.com' , you guys ROCK!). I tried to make everything really cheap so that items could be instanced pretty heavily in either a renderable scene, or game engine. I'm going for a worn and dirty kind of feeling. The next step is to fill in some of the areas yet untextured, and add decals like stickers and grime. I'll update when that's all done.

Another Update

Here is another update for the Windmill that I'm working on.

Here's a small update on the windmill project. This is the beginnings of blocking out the camera (I know I'm gonna get heat from some of you for not doing this earlier... oh well). Now that I've got that started I can begin filling in the rest of the scene. Wish I had more time to devote to this project...

My Current Project

So besides all of the Infinigon work and Real Work that I'm doing, I've got a portfolio piece that I'm working on. Here's a quick Maya render of the file.


 

Copyright 2009| Blogger Templates by GeckoandFly modified and converted to Blogger Beta by Blogcrowds.
No part of the content or the blog may be reproduced without prior written permission.